Blender 2.8 Smooth Shading
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Pingback: Blender 2.8 character project – Part 3 – Modeling proxy clothes and props – Oded Erell's CG Log. HLSL – High Level Shading Language (1). Exporter ignores manually-assigned hard/sharp edges in Blender 2.8, resulting in an 'all-soft' mesh. Repro in Blender 2.80 Experimental with glTF-Blender-IO: Create a cube DisplayShadingSmooth Edges In Edit mode, select all edges. And/or maybe a screenshot of the model with the flat shading before you've applied the smooth shading. I'd be willing to look through it for you. You are using 2.8 I assume? Here are some more guesses (if you upload your.blend don't worry about answering them). Don't know why recalculating the normals in Blender doesn't reset them, I'm. 4g systems gmbh modems driver download for windows.
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Blender 2.8 Smooth Shading Glitch
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